Can you beat my score?
Remember, after Level 10 our difficulty doesn't change. I lost my second life on Level 11, but I was able to reach Level 20 with that one life before I stopped playing. Once you have the "rhythm" down, you'll be able to go as far as you want. Besides losing focus, what could cost you a life after Level 10?
Our spawn location is any random point at the top of the screen, and our spawn time is randomized between a small margin as well. So, the greatest challenge for the player happens when a troll spawns on one side of the screen, and then in the shortest spawn time possible, spawns on the opposite side of the screen. Think you could get them both? Email me a screenshot if you beat my score!
Download Guardian of the Garden (14.2MB)
While you're playing, try to think of ways you can improve on our project. Since we've covered all the knowledge required, my first question to consider is this: How do you stop the player from firing every time we hit [space] to continue from the "Level Up!" break? It does cost us 10 points after all, unless we're lucky with a spawn. (Hint: There's more than one way.)
Would you change our attributes to let the player move faster, or slow the player down? Would you have the trolls spawn faster, or fall faster? What if the player had upgrades, what would they be? What if there were multiple enemy types? What if some enemies moved horizontally? Could you create different levels based around the same garden theme? Would you use a different theme? What about full screen mode? There are virtually no limits to what you could accomplish.
In July's class we'll explore a different type of game. You'll see how many of the same principles can be applied and still give a completely different result. A new type of game will also mean new techniques. The more you do this, the better you'll get. I hope I see you in the next session!
Digital Arts Instructor